CBIE-2016 - Apps.Edu
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apps edu 2016

Development Contest of Technological Solutions and Learning Objects for Education – Apps.Edu - CBIE/2016

 

Chairs

Adilmar Dantas - Universidade Federal de Uberlândia (UFU) - This email address is being protected from spambots. You need JavaScript enabled to view it.

Carlos Roberto Lopes - Universidade Federal de Uberlândia (UFU) - This email address is being protected from spambots. You need JavaScript enabled to view it.

Ibsen Mateus Bittencourt – Universidade Federal de Alagoas (UFAL) - This email address is being protected from spambots. You need JavaScript enabled to view it.

Juliana Cristina Braga – Universidade Federal do ABC (UFABC) - This email address is being protected from spambots. You need JavaScript enabled to view it.

1. General terms and contest goals

1.1 The Apps.edu Contest – CBIE 2016 aims to encourage innovation through the development of learning objects and software for education and their use in teaching and learning practices. This contest also aims to stimulate entrepreneurship and to generate business opportunities based on the prototypes and developed products by sharing these initiatives with experts from academia, government and industry.

1.2 The contest aims to diagnose real-world problems affecting Brazilian education and propose ideas and technological solutions for educational development and digital entrepreneurship. For this, researchers, teachers, government officials, non-governmental entrepreneurs and institutions will act in an integrated ecosystem that combines science, innovation and entrepreneurship for supporting quality education. As specific goals:

  • Put together different fields of knowledge and activity (academia, schools, government and industry) around the diagnosis and proposal of technological solutions to real-world problems of education in Brazil;
  • Raise problems and improvement opportunities for the development of education;
  • Engage the society in the prioritization of detected problems and improvement opportunities in order to guide the development of solutions;
  • Engage researchers, educators and entrepreneurs to propose and implement solutions to the problems and improvement opportunities;
  • Encourage the development of innovative technological solutions for developing education;


1.3
The target audience of this contest is:

  • Scientific community, teachers, technicians, scholars/researchers and undergraduate and graduate students in computing-related areas.
  • Practitioners/companies related to entrepreneurship, innovation, science and technology in education.
  • Government officials concerned with the issue at the federal, state and municipal levels.


1.4
The contest is sponsored by the Brazilian Congress on Informatics in Education - CBIE, which is being locally organized by the Federal University of Uberlândia.

2. Contest categories

Prototype: A prototype can be any educational software under development that is not yet being commercialized by the time of submission..
 
Product: A product can be any educational software which is already being commercially offered or distributed and used free of charge. As it is a competition that encourages new business, this category will include only products that are in the market for 3 years at most.
 

In both categories (prototype and product) different types of educational software are expected and can be accepted. Examples of educational software: different types, formats and granularity of learning objects (videos, animations, simulations), educational platforms, new solutions for storage and use of teaching materials, mobile applications, intelligent tutoring systems, among others.

Check the section Submission for further details about each category.

3. Important dates

  • Begin of submissions: May 1st, 2016
  • Deadline for submissions: June 30, 2016
  • Notification of acceptance: August 1st, 2016
  • Camera-ready version: September 1st, 2016
  • Presentation: October 24-25, 2016
  • Awards: October 27, 2016

4. Awards (coming soon)

Coming soon...

5. Evaluation Criteria

Products and prototypes will be evaluated based on the following criteria: 


MANDATORY CRITERIA:
 
  • Clarity of the paper describing the prototype (exclusively for prototypes)
  • Clarity of the demo video
  • Reliability, usability, ease of interaction of the prototype or product
  • Creativity, innovation, originality and novelty of the solution as a teaching support tool
  • Education enhancement capability supported by information technology


ADDITIONAL CRITERIA:

  • Potential impact on education and didactic application
  • Potential innovation as a commercial product
  • Potential impact for the target audience and measured real impact (benefits offered for the target audience of the product or prototype)
  • Potential social impact of the solution
  • Use of open educational and/or governmental data

All submitted products and prototypes must meet all mandatory criteria. Additional criteria will give extra points for the submitted products and prototypes. It is recommended to satisfy as many criteria as you can, when possible.

6. Submissions

All prototypes and products submissions to Apps.edu should be done through JEMS by the contest deadline (check the important dates). 

Prototype submissions

The submission should be done in one (1) single step, in which must be informed  author (s), title and summary of the work, and three files related to the following items: a) article containing the description of the software (required); b) demonstration video (required);  and  (c) access to the prototype (required).

  • The item (a) refers to the file to be submitted containing the article that describes the software in PDF format according to the SBC template for paper publications (adapted for this contest). Get the model here. Articles must have a minimum of 4 (four) and a maximum of 8 (eight) pages. An article must contain the following information: pedagogical rationale for its development; courses or context for which the prototype is intended; target audience; employed process development; programming language used; presentation of the prototype (screen capture, type of license); potential for its application in the classroom (virtual or not), and results expected or achieved by the application; final remarks of the authors. If applicable, authors can also describe the potential of the prototype to become a marketable product (including market analysis, available commercial tools, etc).
  • The item (b) refers to the file submission specifying the link for the demo video of the prototype on youtube. The videos of the finalists will be announced during the event in web pages and social networks connected to the Apps.edu contest.
  • The item (c) refers to the submission of a ZIP file containing the prototype installation file, and another file named “installation_script.txt”, which describes the details of the installation process and requirements. Note that this item is mandatory only for those cases that require the software installation. If the software is available on the internet, only one file should be submitted, named “access_steps.txt” which contains the URL and access information, such as login and password if required.

 

Prototypes presented and published in the first edition of the APPS.EDU may not join this edition. Improved prototypes presented in the previous edition that became products may be submitted to the Products category.


Product submissions

The submission should be done in one (1) single step, in which must be informed  author (s), title and summary of the work, and three files related to the following items: a) article containing the description of the software (required); b) demonstration video (required);  and  (c) access to the product (required).

  • The item (a) refers to the file that describes the software in a white paper format in a PDF file. Considering that white papers are usually a marketing and sale document used to present products to potential customers, the document should be between 01 (one) and 08 (eight) pages. White papers will be published in the Proceedings of the CBIE 2016.
  • The item (b) refers to the file submission specifying the link for the demo video of the product on youtube. The videos of the finalists will be announced during the event in web pages and social networks connected to the Apps.edu contest.
  • The item (c) refers to the submission of a ZIP file containing the product installation file, and another file named “installation_script.txt”, which describes the details of the installation process and requirements. Note that this item is mandatory only for those cases that require the software installation. If the software is available on the internet, only one file should be submitted, named “access_steps.txt” which contains the URL and access information, such as login and password if required.

 

Products presented and published in the first edition of the APPS.EDU may not join this edition.


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7. Presentation format and contest judgment

Presentations and judgment of the Apps.edu contest will happen in two different stages. In the first stage, all participants will present their products and prototypes for the general public in the event and also for the different evaluators in a software fair format. After this stage, some products will be selected to present for a jury in the final stage of the competition, where the winners will be chosen. Further details about each stage are presented below.
 
First stage – general presentation of products and prototype
 

Products and prototypes accepted for participation in this contest should be presented by their authors in a visitor space that will be available during the first day of the event (October 24, 2016).

In this environment, teams will be visited by CBIE participants as well as evaluators of the Apps.Edu contest.

 
  • Evaluators will identify themselves when approaching the teams. The team will present the product or prototype in operation as soon as the evaluators authorize. During the presentation it is suggested that teams highlight the following features of their work: context which the prototype or product is intended for; its target audience; expected or achieved results; and, if applicable, authors may also describe the potential to become a commercial product (including market analysis, existing commercial tools, etc.), pedagogical context and potential employment in education.
  • After the presentation, evaluators may ask questions about the presented work.
  • Each team will be scored from 0 to 10 regarding the presentation, according to the evaluation criteria set out in item 5 (“Evaluation criteria”). Best scored works will be classified to the final stage, which will be held on the second day of the event (October 25, 2016), by the time to be posted on the event website.
  • Authors must bring laptops and other materials they deem necessary to present their prototypes and products to visiting public (such as multimedia devices, folders, posters, etc.).


Final stage – finalists’ presentation to the jury

Authors of the products and prototypes selected for the final stage must present their work to a jury in an auditorium during the event. The CBIE audience is allowed to attend these presentations.

  • Each team will make a 5 minutes’ presentation (pitch) for an invited jury about the solution to be developed. The jury may hold a discussion with the authors about the presented solution.
  • During the presentation it is suggested that teams highlight the following features: context which the prototype or product is intended for; its target audience; expected or achieved results; and, if applicable, authors may also describe the potential to become a commercial product (including market analysis, existing commercial tools, etc.), pedagogical context and potential employment in education.
  • At this stage, the proposals will be evaluated by the jury based on the team’s performance on the presentation, considering that business and technical criteria have been evaluated in the classification stage.
  • The jury will assign a score from 0 to 10 (zero to ten) based on the presentation.

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